Skins & Stickers
- Four choices of an unowned base Night Ops skin.
- Three Night Ops sticker selections.
- Owning all seven base skins converts a future skin choice into 1,000 Fighter Money.
Deploy into a complete covert season: 15 missions, a new Battle Pass, 21 tactical skins and variants, original enemies, legendary field gear, Ranked updates, and a full balance pass.
Fight through three escalating mission phases, collect first-clear rewards, and assemble the Night Ops roster.
The new 19-tier reward rail runs from August 8 through October 18, 2026. Reach 4,500 XP, choose unowned Night Ops skins, and build the season's legendary field gear.
Complete 3 games.
30 XP · 1 Crafter BoxWin 2 games.
35 XP · Random unowned stickerDeal 25,000 total damage.
30 XP · 10 Fighter MoneyComplete 20 games.
200 XP · 75 FM · Character · 2 Circuits · MaterialsDodge 60 attacks.
Legguards package · 250 XPApply 75 debuffs.
Visor package · 250 XPDeal 150,000 total damage.
Holo Sniper package · 250 XPCast R 40 times.
Overcharge Ring package · 250 XPEvery operator receives one base Night Ops look and two mission variants. Base-skin choice rewards avoid skins you already own; owning all seven converts the next choice into 1,000 Fighter Money.
Toxic infiltration gear with Arctic and Obsidian variants.



Zero Hour commander styling with Arcane and Molten variants.



Blacksite breacher armor with Cryo and Red variants.



Moonlit covert armor with Magenta and Blossom variants.



Neon recon gear with Violet and Neon variants.



Silent operative armor with Stormsteel and Viridian variants.



Cryogenic field armor with Arctic and Glacier variants.



Mission first clears award Dasha on II, Sub Zero on III, Reptile on IV, Birdie on VI, Cham Cham on VII, Renée on XII, and Kindra on XV.
Sticker choices offer three random unowned options. Owning all four converts the next choice into 250 Fighter Money.
Guilty Snack
Side Eye
Smug
ConfusedFour new legendary items arrive with Night Ops, supported by the shared Encrypted Field Circuit crafting material. All four recipes appear at the top of the Crafter list.




Encrypted Field CircuitStatistics has moved into a full tier-list page, the Client now shows the live population, and Night Ops can be selected as a complete visual and music theme.
Explore tiers, characters, items, matchups, counters, synergies, and combat performance outside the old modal.
The Client menu now shows how many players are online without blocking the main controls.
Swap event themes at any time. Night Ops brings its Cham Cham background and Ghost Everybody Instrumental menu music.
Every Mana user now begins from the same base regeneration. Higher build values remain uncapped.
Lineup position and range no longer restrict valid Ranked targets. Repositioning still occurs every 5 turns.
Eight fighters receive targeted changes in Patch 2.6. Use the filters to isolate buffs, nerfs, or kit adjustments.
Heart Pounce: Heart Mark bonus damage reduced from 58% to 50%.
Sparkle Burst: Permanent Magical Damage gained per enemy struck reduced from 2.75% to 2.15%.
Meat Hook: Hooked damage amplification increased from 28% to 35%.
Thorny Shield: Now blocks the next enemy hit regardless of damage type.
Seductive Dash: Cooldown reduced from 5 to 4 turns.
Hammer Throw: Stun duration reduced from 5 to 3 turns.
Experimental Barrier: Changed from a flat 2,000 shield to 17% of Max HP. FANG now reliably starts battle with it, and it still regenerates every 10 turns.
Evasive Formula: Cooldown increased from 5 to 9 turns.
Experiment Time: Buff duration reduced from 4 to 3 turns; cooldown increased from 14 to 15 turns.
Chewing Time: Duration reduced from 4 to 3 turns. Damage per tick reduced from 700 + 155% to 600 + 150% Physical Damage. Healing reduced from 100% to 80% of damage dealt.
Arcane Bubble Shield: Enemy damage scaling increased from 90% to 100% Magical Damage.
Verdant Channel: Main-target scaling reduced from 125% to 100%; adjacent scaling increased from 45% to 50% Magical Damage.
Throwkick: Scaling increased from 210% to 300% Physical Damage. It no longer grants Physical Damage, Lifesteal, or Ability Points.

Magical Damage reduced from 70 to 50.

Magical damage reflected and restored as healing reduced from 5% to 3%.

Its freeze now works through turn 15, returns next turn if removed early, and permanently doubles current Magical Damage and Magic Shield on turn 16.

Random Armor bonus range changed from +3–30 to +4–22.

Kindra Stealth trigger threshold reduced from 25% HP to 18% HP.

Dodge Chance reduced from 10% to 4%.

Dodge healing reduced from 4% to 1% Max HP; no longer grants HP Regen.

Now grants +15 Physical Damage and +3% Crit Chance as base stats.
Patch 2.6 includes player-facing combat fixes, clearer revive pacing, and several improvements to The Junior Years.
Revive time now scales as battles run longer. The death turn no longer immediately consumes the first countdown turn.
Hidden passive trackers for Kokoro's Healing Feedback and Farmer Alice's Magic Shield have been removed from the HUD. Their gameplay effects are unchanged.
Fifteen sequential, repeatable challenges move from rooftop reconnaissance to blacksite infiltration and the final strike at Zero Hour. Enemy and player modifier offers remain active throughout the campaign.
Trace the signal, recover the package, and extract the stolen intelligence.
Break the ward, survive the cryo vault, and reach the data core.
Climb the chain of command, defeat the Warden, and eliminate Director Nyx.
Night Ops missions accept Reptile, Dasha, Birdie, Renée, Cham Cham, Kindra, and Sub Zero. The correct Night Ops look—and assigned mission variant—is automatically equipped when the operation begins.
Mana sweeps and thermal reveals pressure the squad while the operation teaches its covert roster and extraction rules.
Blackout cooldown disruption, alarm shields, cryogenic shield cycles, and remote triage raise the stakes inside the facility.
Permanent enemy escalation, Predator Clock exposure, no-casualty objectives, and the Director Nyx kill target define the finale.








Every fifth team turn, restore 10% Max HP and 12% Max Mana.
Gaining a buff gives a random living ally +8% Physical and Magical Damage for 1 turn.
Once per battle, lethal damage leaves the owner at 1 HP with an 18% Max HP shield.
Acid Spit adds 3% target Max HP damage and refreshes its Mark by 1 turn.
Piercing Shot repeats 25% of its damage as True Damage against Target Locked enemies.
Each successful taunt grants +6 Armor and Magic Shield for 3 turns, up to 4 stacks.
Build Fury through Moon's Fury critical hits to guarantee the next Q or E stun chance.
Leap's active dodge heals 8% Max HP and reduces Boomerang's cooldown by 1.
Swift Strike gains +12% Physical Damage on its next target for every Mark consumed.
Frozen Aura or Ice Wall refreezing an attacker reduces all active cooldowns by 1.
Assemble the covert roster, clear all 15 missions, unlock Operation Zero Hour rewards, and take the Patch 2.6 balance changes into Ranked.
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